Thursday, 3 July 2014

In the Americas the Maya, Inca, and certain tribes of North American


In America the Maya, Inca, and certain tribes of North American locals performed the custom. In North America the practice was particularly known among the Chinookan tribes of the Northwest and the Choctaw of the Southeast. The Native American bunch known as the Flathead did not indeed practice head smoothing, yet were named all things considered rather than other Salishan individuals who utilized skull alteration to make the head show up rounder. Nonetheless, different tribes, including the Choctaw, Chehalis, and Nooksack Indians, did practice head leveling by strapping the newborn child's head to a cradleboard. The Lucayan individuals of the Bahamas polished it. The practice was likewise known among the Australian Aborigines. 


Maya altered skull displayed at the Museo Nacional de AntropologĂ­a e Historia, MĂ©xico. 

Friedrich Ratzel in The History of Mankind reported in 1896 that twisting of the skull, both by leveling it behind and lengthening it towards the vertex, was found in detached examples in Tahiti, Samoa, Hawaii, and the Paumotu gathering and happening most often on Mallicollo in the New Hebrides (today Malakula, Vanuatu), where the skull was crushed uncommonly level. 

Cranial twisting was likely performed to mean gathering connection, or to exhibit economic wellbeing. This may have assumed a key part in Maya public opinion. It could be gone for making a skull shape which is stylishly additionally satisfying or connected with alluring properties. For instance, in the Nahai-talking zone of Tomman Island and the south-western Malakulan (Australasia), an individual with a stretched head is thought to be more adroit, of higher status, and closer to the universe of the spirits. 

Deliberate cranial deformity was once regularly rehearsed in various societies broadly differentiated topographically and sequentially and still happens today in a couple of spots, in the same way as Vanuatu. 

Deliberate human cranial deformity is accepted to originate before recorded history. The soonest recommended cases incorporate the Proto-Neolithic Homo sapiens segment (ninth thousand years BC) from Shanidar Cave in Iraq and additionally among Neolithic people groups in Southwest Asia. Initially, the Neanderthal skulls found in the Neanderthal segment of Shanidar Cave were accepted to have been misleadingly distorted speaking to the most seasoned illustration of such practices by a huge number of years, however this later ended up being inaccurate. The cranial stays of example Shanidar 5 were recently remade in 1999 by the human studies group of Chech, Grove, Thorne, and Trinkaus where it was found the first remaking of the skull was in slip. Accordingly the group finished up "we probably won't consider that simulated cranial disfigurement could be deduced for the example". 

The most punctual composed record of cranial distortion dates to 400 BC in Hippocrates' depiction of the Macrocephali or Long-heads, who were named for their practice of cranial adjustment. 

Paracas skulls 

In the Old World, Huns and Alans are additionally known to have polished comparative cranial deformity. In Late Antiquity (AD 300-600), the East Germanic tribes who were controlled by the Huns, embraced this custom (Gepids, Ostrogoths, Heruli, Rugii and Burgundians). In western Germanic tribes, manufactured skull disfigurements have infrequently been found.

Thursday, 7 February 2013

Artificial cranial deformation Methods and types


Deformation usually begins just after birth for the next couple of years until the desired shape has been reached or the child rejects the apparatus (Dingwall, 1931; Trinkaus, 1982; Anton and Weinstein, 1999).
There is no established classification system of cranial deformations. Many scientists have developed their own classification systems, but none have agreed on a single classification for all forms that are seen

In Europe and Asia, three main types of artificial cranial deformation have been defined by E.V. Zhirov
  1.     Round
  2.     Fronto-occipital
  3.     Sagittal.

Cranial deformation was probably performed to signify group affiliation, or to demonstrate social status. This may have played a key role in Maya society. It could be aimed at creating a skull shape which is aesthetically more pleasing or associated with desirable attributes. For example, in the Nahai-speaking area of Tomman Island and the south south-western Malakulan (Australasia), a person with an elongated head is thought to be more intelligent, of higher status, and closer to the world of the spirits

Tuesday, 14 August 2012

Artificial cranial deformation

Artificial cranial deformation, head flattening, or head binding is a form of permanent body alteration in which the skull of a human being is intentionally deformed. It is done by distorting the normal growth of a child's skull by applying force. Flat shapes, elongated ones (produced by binding between two pieces of wood), rounded ones (binding in cloth) and conical ones are among those chosen. It is typically carried out on an infant, as the skull is most pliable at this time. In a typical case, headbinding begins approximately a month after birth and continues for about six months.

Friday, 22 June 2007

Internet radio to go silent on June 26!!!

FRIDAY, JUNE 22, 2007
In protest of the elevated royalty fees Webcasters are poised to begin owing to the record industry next month, Internet radio operators are planning to stage a "day of silence."

So far, Live365 and AccuRadio.com have agreed to cease their music programming on June 26, save for brief audio public service announcements sprinkled throughout the day, according to a Wednesday report by Kurt Hanson of the Radio and Internet Newsletter,. So has the online presence of KCRW, the Southern California-based public radio station.

SaveNetRadio, an advocacy group opposed to the copyright judges' action, has posted an updated list of protest participants, which now also include Yahoo, RealNetworks' Rhapsody, MTV Online, and more than 30 other stations.

Smaller Webcasters staged a similar protest five years ago in response to a similar rules change by the U.S. Copyright Royalty Board.

At issue are fee hikes that the Internet radio community says could bankrupt its services, particularly those run by smaller operators. SoundExchange, the non-profit collection entity that lobbied for the changes, has repeatedly argued the changes are fair and necessary to ensure artists are compensated adequately.

Opponents of the changes are still hoping for a reprieve before the July 15 date on which the royalties are scheduled to kick in. They are continuing to pressure politicians on Capitol Hill to pass bills that would overturn the royalty rate increases and align them with those required of other digital services, such as satellite. Some groups have also asked a federal appeals court to delay the rate changes.

Be sure to hit CNet, DIGG, and Podcasting News for more information and protest options.

DAMN THE MAN!!!

Tuesday, 19 June 2007

...Doomed is your soul, and DAMNED IS YOUR LIFE!


The Adventures of Buckaroo Banzai Across the 8th Dimension is the quintessential cult classic B-movie: from its mishmashing of dozens of different film genres, to its detailed creation of a fictional world and hero, to its final, inexplicably cool ending credits, Buckaroo Banzai is, to put it bluntly, pure awesome.

Allow me to set the scene for you: Buckaroo Banzai has been captured by Doctor Lizardo and is being tortured in an effort to extract information regarding Buckaroo’s oscillation over-thruster. Buckaroo, the hero he is, refuses to give up any information. Right after telling Lizardo that he’ll get nothing from him, Lizardo turns around and – for no reason whatsoever – delivers one of my favorite quotes in movie history:

“Sealed vit a curse…as sharp as a knife…doomed is your soul…and DAMNED IS YOUR LIFE!”

Tuesday, 22 May 2007

ATTENTION: Azerothian brothers & sisters...


It looks like I'm actually going to do it... I'm gonna quit WOW once and for all. It seems that about 2 years is my MAX limit for any MMO, which is not bad as WOW has kept me longer than any other game I have played online.

I am gonna try a toon on my buddies realm, Undermine maybe that will rekindle my interest in it. He owns the Darkside comic shop which I love and he has a guild over there and they play IN-STORE in the LAN center. They all agree that is so much better actually sitting in the room with your guildies, rather then on Vent, and so forth. I don't feel like starting all over again, so I simply paid to move Kaustic from ER to UM. It took less then 15 minutes for the entire transfer.

We shall see but overall I have gotten major bored with WOW. I know I mentioned doing a WOW Podcast but it really holds nothing for me. It is old hat... been there done that, and really do not need to prove anything in that aspect. This was a small factor in me leaving The Instance, as I think you have no right doing a show about WOW unless you play a decent number of hours per week. It is just not fair to the listeners. Soooo... I will give it a shot and see, otherwise I am done with it. I truthfully would rather play a Solo game, the Wii, or do something in RL than anything else. LOL... maybe I am just getting old and certain things are just boring now. Who knows.

Its been a fun time playing with all of you in AIE, thanks for all the help, thanks for the fun, you all are a great group of people to play with and hope the AIE Guild continues to prosper into future. My parting comment to WOW players is that I hope those of you that are enjoying the game continue to enjoy it, and those of you who aren't are able to make the decision to stay or leave for all the right reasons.

NOOOOOO... You cannot have my stuff as when I leave an MMO, I always DELETE everything, just to nip temptation of coming back in the sack. ;)

Saturday, 12 May 2007

We control the horizontal & the vertical...


I have been very busy with broadcast school, radio/voice-over work, and other show concepts. Such as a show with April & I(actually have a name, design, and more), a World of Warcraft show, as well as others. Like I said, I have been fucking BUSY! Keep checking CJ&C for updates and announcements.

SHARE & ENJOY!

UPDATES:
I have recently been approached by many of the fans/contributors from The Instance & ELR, and a few of the companies that have provided prizes to the shows about helping with any NEW podcast/vidcast concepts I may come up with. Lucky me... more work. ;)